Silver Lynx - Documentary #01

20th of June

2:30 pm

Auditorium Casino Espinho


20 years, it’s just a few days | Sylvain Dufayard | BEL | 8'


The regulars in a café are dreaming of an extremely uncertain future. Some of them, however, seem to be terribly prescient about what will happen.

 


Paola | Claudia Solano Goñi | ESP | 30'


At 20 years old, Paola escaped from her abuser with her child in her arms. Sex work was what made her get ahead. Now 23 years old and with three years experience in the industry, she's invited to a meeting with sex worker/activist Maria Riot and other colleagues. At this gathering, they help her see the political aspects of her work. Meanwhile, Paola begins a romantic relationship with a guy from her neighborhood who wants to begin working in the sex industry. Director Claudia Solano films Paola's day-to-day life with a unique sensitivity which rejects the stereotypes associated with prostitution. This intimate portrayal of Paola grants us insight into her concerns and gives a voice to the unheard sex workers who fight the inherent stigmas associated with their profession.

 


Will You Look At Me | Shuli Huang | CHN | 20'


As a young Chinese filmmaker returns to his hometown in search for himself, a long due conversation with his mother dives the two of them into a quest for acceptance and love.

 


Anaklia | Elisa Baccolo | ITA | 7'


Anaklia, a newly built city overlooking the Black Sea at the border with Abkhazia, a formally independent region since 1999, was supposed to become one of Georgia's top tourist resorts. Visitors, however, are welcomed by an unexpected scenery.

 


Prelude of a Story | Ashley Salman Herrera | CHL | 17'


After a mother’s passing, a daughter searches through archival footage to understand who she was, and how it connects to the father's abusive relationship that is shaping her understanding of womanhood.

 


Hardly Working | Total Refusal | AUT | 21'


“Hardly Working” sheds a limelight on the very characters that normally remain in the background of video games: NPCs. They are non-player characters that populate the digital world as extras to create the appearance of normality. A laundress, a stable boy, a street sweeper and a carpenter are observed with ethnographic precision. They are Sisyphus machines, whose labor routines, activity patterns as well as bugs and malfunctions paint a vivid analogy for work under capitalism. survive